Advertisement

An Ad-Hoc ‘Technology-Driven’ Creativity Method

  • Cécile Boulard-Masson
  • Sophie Zijp-Rouzier
  • Olivier Beorchia
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 822)

Abstract

In innovation, many actors look for ways to generate new ideas i.e. to support creativity. In this paper we present a work conducted in a project that is “technology-driven”. A new haptic technology is in search of a context of use. As ergonomists and designers we tried two methodologies to support ideation. The first one is a rather classical creativity session in a ‘focus group’. The second one is ‘technology-driven’ as it is first based on the experience with the prototype. The technology-driven methodology is divided in two steps. In the first one the participants experience the new haptic technology and try to imagine relevant use cases. The second step is another interview occurring a couple of days after the first one, where the participants report if they found any new use case between the two interviews. The conclusions show that both methodologies are very complementary. In the creativity session, the quantity of produced use cases is higher and more ‘out of the box’. In the technology-driven, the ideas of use-case are more aligned with the haptic technology.

Keywords

Creativity methodology Haptic Technology-driven 

References

  1. 1.
    Benali Khoudja M (2004) VITAL: un nouveau systeme de communication tactile. Diss. Evry-Val d’EssonneGoogle Scholar
  2. 2.
    Brangier E, Robert JM (2012) L’innovation par l’ergonomie: éléments d’ergonomie prospective. In: Llerena D, Rieu D (eds) Innovation, connaissances et société: vers une société de l’innovation. L’Harmattan, Paris, pp 59–82Google Scholar
  3. 3.
    Brunet L et al (2013) “Invitation to the voyage”: the design of tactile metaphors to fulfill occasional travelers’ needs in transportation networks. In: World haptics conference (WHC). IEEE, 2013Google Scholar
  4. 4.
    Dagman J, Karlsson M, Wikström L (2010) Investigating the haptic aspects of verbalised product experiences. Int J Des 4:15–27Google Scholar
  5. 5.
    Dobson K et al (2001) Creating visceral personal and social interactions in mediated spaces. In: CHI’01 extended abstracts on human factors in computing systems. ACMGoogle Scholar
  6. 6.
    El Saddik A (2007) The potential of haptics technologies. IEEE Instrum Meas Mag 10(1):10–17CrossRefGoogle Scholar
  7. 7.
    Gumtau S (2005) Communication and interaction using touch-examine the user before you reproduce his hand! Cogn Sci Res Pap-Univ Sussex CSRP 576:18Google Scholar
  8. 8.
    Hansson R, Ljungstrand P (2000) The reminder bracelet: subtle notification cues for mobile devices. In: CHI’00 extended abstracts on human factors in computing systems. ACMGoogle Scholar
  9. 9.
    Hinds P et al (2011) Proceedings of the ACM 2011 conference on computer supported cooperative workGoogle Scholar
  10. 10.
    Klatzky RL, Lederman SJ (2003) Touch. In: Handbook of psychology, vol 4: experimental psychology, chap. 4. Wiley, LondonGoogle Scholar
  11. 11.
    Lin M-W et al (2008) Investigation into the feasibility of using tactons to provide navigation cues in pedestrian situations. In: Proceedings of the 20th Australasian conference on computer–human interaction: designing for habitus and habitat. ACMGoogle Scholar
  12. 12.
    Obrist M, Seah SA, Subramanian S (2013) Talking about tactile experiences. In: Proceedings of the ACM annual conference on Human factors in computing systems, pp 1659–1668Google Scholar
  13. 13.
    Osborn AF (1957) Applied imagination. Scribner’s Sons, New YorkGoogle Scholar
  14. 14.
    O’Sullivan C, Chang A (2006) An activity classification for vibrotactile phenomena. In: Haptic and audio interaction design. Springer, Berlin, pp 145–156Google Scholar
  15. 15.
    Righetto M, Crampton Smith G, Tabor P (2012) Aura: wearable devices for non-verbal communication between expectant parents. Studies in Material Thinking, vol 7Google Scholar
  16. 16.
    Williamson J et al (2010) Social gravity: a virtual elastic tether for casual, privacy-preserving pedestrian rendezvous. In: Proceedings of the SIGCHI conference on human factors in computing systems. ACMGoogle Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Cécile Boulard-Masson
    • 1
  • Sophie Zijp-Rouzier
    • 2
  • Olivier Beorchia
    • 3
  1. 1.Naver LABS EuropeMeylanFrance
  2. 2.Orange LabsMeylanFrance
  3. 3.Altran IDLyonFrance

Personalised recommendations