Iterative Exploration of Token-Based Interaction for Enriched Audio Sequencing

  • Marieke Van CampEmail author
  • Lukas Van Campenhout
  • Jouke Verlinden
  • Guido De Bruyne
  • Regan Watts
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 824)


Digital products are becoming increasingly ubiquitous, and consequently interaction styles such as tangible interaction are gaining popularity. However, the theories of tangible interaction seem to be not easily translated into concrete results. A research through design approach is proposed to bridge the gap between theory and design practice, and consequently to enable industrial transfer. Research through design resides in the gray area between the theoretical and the practical. To illustrate a research through design approach and to investigate the potential of tangible user interfaces for digitally enhanced toys, a pilot case study was conducted. Three design iterations have been constructed and tested to explore tangible interactions based on the use of tokens for enriched audio sequencing in a musical toy for children aged five to six. Each of the constructed iterations take prior design solutions as a starting point and create added value by building further on conclusions and design recommendations from previous iterations. The conclusions and tangible results from this study have an inspirational value and demonstrate the design insights and research possibilities of tangible interaction.


Research through design Tangible interaction Token-based interaction Iterative design process 


  1. 1.
    Van Campenhout LDE, Frens J, Hummels C et al (2016) Touching the dematerialized. Pers Ubiquit Comput 20:147–164CrossRefGoogle Scholar
  2. 2.
    Dalsgaard P, Dindler C (2014) Between theory and practice: bridging concepts in HCI research. In: Proceedings of the SIGCHI conference on human factors in computing systems (CHI 2014). ACM, New York, pp 1635–1644Google Scholar
  3. 3.
    Reeker LF, van Langen PHG, Brazier, FMT (2016) Lessons learned from research through design: an empirical research towards practical guidelines for research through design. Delft University of TechnologyGoogle Scholar
  4. 4.
    Zimmerman J, Forlizzi J (2014) Research through design in HCI. In: Olson J, Kellogg W (eds) Ways of knowing in HCI. Springer, New YorkGoogle Scholar
  5. 5.
    Koskinen I, Krogh PG (2015) Design accountability: when design research entangles theory and practice. Int J Des 9(1):121–127Google Scholar
  6. 6.
    Bardzell J, Bardzell S, Dalsgaard P, Gross S, Halskov K (2016) Documenting the research through design process. In: Proceedings of the 2016 ACM conference on designing interactive systems (DIS 2016). ACM, New York, pp 96–107Google Scholar
  7. 7.
    Frens JW (2006) Designing for rich interaction – integrating form, interaction and function. Doctoral dissertation, Eindhoven University of TechnologyGoogle Scholar
  8. 8.
    Doboli A, Umbarkar A (2014) The role of precedents in increasing creativity during iterative design of electronic embedded systems. Des Stud 35(3):298–326CrossRefGoogle Scholar
  9. 9.
    Frens J (2011) Cardboard modeling studio: a designerly exploration tool for rich and embodied interaction. In: Proceedings of the 5th international conference on tangible, embedded, and embodied interaction (TEI 2011), Funchal, Portugal. ACM, New York, pp 365–368Google Scholar
  10. 10.
    Frens J, Van Campenhout L (2014) Advanced cardboard modeling: exploring the aesthetics of the third way. In: Proceedings of the 8th international conference on tangible, embedded and embodied interaction (TEI 2014), Munich, Germany. ACM, New York, pp 349–352Google Scholar
  11. 11.
    Angelini L, Lalanne D, Hoven E, Khaled OA, Mugellini E (2015) Move, hold and touch: a framework for tangible gesture interactive systems. Machines 3:173–207CrossRefGoogle Scholar
  12. 12.
    Djajadiningrat T, Matthews B, Stienstra M (2007) Easy doesn’t do it: skill and expression in tangible aesthetics. Pers Ubiquit Comput 11:657–676CrossRefGoogle Scholar
  13. 13.
    Ableton homepage. Accessed 23 May 2018
  14. 14.
    Online sequencer. Accessed 23 May 2018

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Marieke Van Camp
    • 1
    Email author
  • Lukas Van Campenhout
    • 1
  • Jouke Verlinden
    • 1
  • Guido De Bruyne
    • 1
  • Regan Watts
    • 1
  1. 1.Product Development, Faculty of Design SciencesUniversity of AntwerpAntwerpBelgium

Personalised recommendations