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IMPACT

Immersive Mirror for Pain Control and Treatment
  • Francesco Carrino
  • Omar Abou Khaled
  • Elena Mugellini
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10851)

Abstract

We present an overview of IMPACT, a system that uses virtual and augmented reality to enhance the mirror therapy for the treatment of phantom limb pain and stroke rehabilitation. The system tracks users’ movements and the head position using a combination of depth cameras and inertial sensors. This information is then fused together in a 3D full-body human model able to adapt to the patient’s characteristics (e.g., skin color, limb size) and avoid unnatural movements due to possible bad tracking (e.g., a joint bended in an unnatural way). IMPACT includes three serious games that can be played in first-person point of view and that allow different levels of immersion according to the needs of the treatment.

Keywords

Augmented reality Virtual reality Mirror therapy Phantom limb pain 

Notes

Acknowledgement

This research project was supported by the Hasler Stiftung and by the University of Applied Sciences Western Switzerland. In addition, the authors would like to thank Elisa Nannini, Vincent Brodard, Quentin Seydoux, Luc Francey, and Charlotte Junod for their contribution to develop the system and games.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Francesco Carrino
    • 1
  • Omar Abou Khaled
    • 1
  • Elena Mugellini
    • 1
  1. 1.University of Applied Sciences and Arts Western SwitzerlandFribourgSwitzerland

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