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Trivial Algorithm for Interactive Water Simulation

  • Jan Vaněk
  • Jan Tobola
  • Karel Petránek
  • Bruno Ježek
  • Miloslava Černá
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10850)

Abstract

The paper introduces a simple and computationally efficient algorithm for dynamic and interactive water simulation in applications where physical accuracy is not required, but a credible look and little impact on rendering speed are of crucial importance.

Keywords

Water rendering Real-time simulation GPU 

Notes

Acknowledgements

This work and the contribution were supported by a project of Students Grant Agency (SPEV) - FIM, University of Hradec Kralove, Czech Republic. Jan Tobola is a student member of the research team. The authors of this paper would like to thank Jan Budina, a PhD student of Applied Informatics at the University of Hradec Kralove, for testing the simulation prototype.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Jan Vaněk
    • 1
  • Jan Tobola
    • 1
  • Karel Petránek
    • 1
  • Bruno Ježek
    • 1
  • Miloslava Černá
    • 1
  1. 1.University of Hradec KrálovéHradec KrálovéCzech Republic

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