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Framework for the Development of Augmented Reality Applications Applied to Education Games

  • Jorge Ierache
  • Nahuel Adiel Mangiarua
  • Martín Ezequiel Becerra
  • Santiago Igarza
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10850)

Abstract

Augmented Reality (AR) adds virtual elements to the real environment, providing relevant information to the user through the implementation of different IT infrastructures. Thus, the real environment is enriched with extra information that enhances the experience of the user. This technology can be applied in a wide range of areas, for instance: entertainment industry, healthcare, manufacturing industry and educational environment. This paper presents a framework designed for mobile platforms that allows the integration of augmented content like multiple choice questions and videos on a goose board game with the main purpose to reinforce concepts presented in class. We choose this gamification methodology because students can relearn concepts playing collaboratively with questions created by the teacher or students themselves.

Keywords

Augmented Reality Mobile application AR framework AR in art AR in education 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Jorge Ierache
    • 1
  • Nahuel Adiel Mangiarua
    • 1
  • Martín Ezequiel Becerra
    • 1
  • Santiago Igarza
    • 1
  1. 1.Applied Augmented Reality Team, Engineering DepartmentNational University of La Matanza (UNLaM)San JustoArgentina

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