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Towards Visual Comfort: Disciplines on the Scene Structure Design for VR Contents

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10850)

Abstract

Inappropriate designed VR contents may cause visual discomfort (dizziness, vertigo) to users when they experience with VR head mounted displays (HMDs), This paper explored the human factors of binocular stereoscopic effects and provide some guidelines on how to achieve visual comfort in VR games.

Keywords

VR games Human factors Binocular stereoscopic effects Discomfort 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Department of Communication of Science and TechnologyUniversity of Science and Technology of ChinaHefeiChina

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