Towards Visual Comfort: Disciplines on the Scene Structure Design for VR Contents
Conference paper
First Online:
Abstract
Inappropriate designed VR contents may cause visual discomfort (dizziness, vertigo) to users when they experience with VR head mounted displays (HMDs), This paper explored the human factors of binocular stereoscopic effects and provide some guidelines on how to achieve visual comfort in VR games.
Keywords
VR games Human factors Binocular stereoscopic effects DiscomfortReferences
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