Virtual Reality Application for Animal Cruelty Education

  • Napatt KuttikunEmail author
  • Pichayaporn Choosakulchart
  • Narit Hnoohom
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 807)


Educational virtual reality applications were developed to highlight animal cruelty in the livestock production industry using Unity 3D Engine with C# scripts and HTC Vive headsets. Users were subjected to pre and post virtual reality assessments to measure their knowledge concerning the topic and their feelings regarding the application. They scored an average of 22.54% for pre-assessment and 65.62% for post-assessment; 86.7% felt better informed after the application, 70% felt entertained, and nobody was bored. Future improvements regarding application components and expansion of applicable topics are planned.


Virtual reality HTC Vive headset Animal cruelty education Unity 3D Engine 



This work was supported by the Department of Computer Engineering, Faculty of Engineering, Mahidol University.


  1. 1.
    Fowler, C.: Virtual reality and learning: where is the pedagogy? Br. J. Educ. Technol. 46(2), 412–422 (2015). Scholar
  2. 2.
    Julia, D., Georg, W.A., Henrik, M.P., Youssef, S., Andreas, M.: The impact of perception and presence on emotional reactions: a review of research in virtual reality. Front. Psychol. 6, 26 (2015). Scholar
  3. 3.
    Brown, A., Green, T.: Virtual reality: low-cost tools and resources for the classroom. Techtrends Link. Res. Pract. Improv. Learn. 60(5), 517–519 (2016). Scholar
  4. 4.
    Heradio, R., de la Torre, L., Galan, D., Cabrerizo, F.J., Herrera-Viedma, E., Dormido, S.: Virtual and remote labs in education: a bibliometric analysis. Comput. Educ. 98, 14–38 (2016). Scholar
  5. 5.
    Psotka, Joseph: Educational games and virtual reality as disruptive technologies. Educ. Technol. Soc. 16(2), 69–80 (2013)Google Scholar
  6. 6.
    VIVE™|Vive Ready Computers, (2016). Accessed 20 Nov 2016
  7. 7.
    HTC Vive PRE Installation Guide - SteamVR - Knowledge Base - Steam Support, (2016). Accessed 20 Nov 2016
  8. 8.
    Asset Store, Unity Asset Store (2017).!/content/47003. Accessed 29 Mar 2017
  9. 9.
    Asset Store, Unity Asset Store (2017).!/content/76405. Accessed 29 Mar 2017

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Napatt Kuttikun
    • 1
    Email author
  • Pichayaporn Choosakulchart
    • 1
  • Narit Hnoohom
    • 1
  1. 1.Image, Information and Intelligence Laboratory, Department of Computer Engineering, Faculty of EngineeringMahidol UniversityNakorn PathomThailand

Personalised recommendations