Time and Space in Brazilian Urban Children’s Plays: Ludic Possibilities of Digital Technologies

  • Bianca Becker
  • Fabrício Souza
  • Ilka Dias Bichara


Play is a cultural practice marked both by the context in which it is manifested and by the active protagonism of the children involved in it. The current urban social context is strongly marked by the massive presence of digital technologies and also by the phenomenon of institutionalizing the routines of children in enclosed spaces away from the dangers of the street. The broad access to digital technologies in the children’s routine and the constitution of a widely connected culture, associated to the phenomenon of the internalization of childhood, provide conditions for the emergence of ludic practices influenced by digital technologies, especially for the opportunity of contact with peers through mobile communication devices. Considering children the actors who interact using the rules from their social context and also reinterpret, renegotiate, and even create new rules of interaction, this chapter discusses the uses and forms of appropriation of digital technologies in play activities, as well as the process of constitution of a ludic culture according to the perspective of the children themselves. In this sense, the purpose of this chapter is to analyze the appropriations of the dimensions of time and space used by Brazilian children in the establishment and continuity of playful episodes over time and in different spaces.


Play and technology Play culture Play and context Interpretative reproduction 


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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Bianca Becker
    • 1
  • Fabrício Souza
    • 1
  • Ilka Dias Bichara
    • 1
  1. 1.Institute of Psychology – Federal University of BahiaSalvadorBrazil

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