Advertisement

Interaction Design Process Oriented by Metrics

  • Jessica SuzukiEmail author
  • Edna Dias Canedo
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 850)

Abstract

Software quality is more than code, it expands beyond the code, the noticeable aspects for the user must be considered. In order to capture these aspects one can look towards the area of Interaction Design, which is studied within the discipline of Human-Computer Interaction (HCI). To apply the concepts of this discipline, procedures must be respected, thus forming a process. When considering software quality, one must consider processes it is the use of metrics. In this context, this paper explores a process of design interaction oriented by metrics. Supported by a literature review and methodology, the process is defined supporting this underlying argument. A questionnaire targeted with knowing in the field will reveal results aimed at validating and improving the proposed process.

Keywords

Interaction design Human-Computer Interaction Process oriented by metrics Interaction design process Usability process 

References

  1. Barbosa, S., Silva, B.: Interação Humano-Computador. Elsevier, Rio de Janeiro (2010)Google Scholar
  2. Bass, L., et al.: Constructing Superior Software (1999)Google Scholar
  3. Crosby, P.B.: Quality is Free: The Art of Making Quality Certain (1992)Google Scholar
  4. Hewett, T.T., et al.: ACM SIGCHI Curricula for Human-Computer Interaction. ACM, New York City (1992)CrossRefGoogle Scholar
  5. ISACA: COBIT 5: A Business Framework for the Governance and Management (2012)Google Scholar
  6. ISO12207: Systems and software engineering - Software life cycle processes (2008)Google Scholar
  7. ISO25010: Software Engineering – Software Product Quality Requirements and Evaluation (SQuaRE) (2011)Google Scholar
  8. Mayhew, D.: The usability engineering lifecycle (1999)Google Scholar
  9. Norman, D.: Design of Everyday Things: Revised and Expanded. Basic Books, New York (2013)Google Scholar
  10. Pfleeger, L.: Software Engineering: Theory and Practice. Pearson, New York (2009)Google Scholar
  11. Pressman, R.S.: Software Engineering: A Practitioner’s Approach. McGraw-Hill Education, New York (2009)zbMATHGoogle Scholar
  12. Rocha, H.V., Baranauskas, M.C.: Design e Avaliação de Interfaces Humano-Computador. UNICAMP, Campinas (2003)Google Scholar
  13. Preece, J., Sharp, H., Rogers, Y.: Interaction Design – Beyond Human-Computer Interaction, 4th edn. Wiley, Chichester (2015)Google Scholar
  14. Solingen, V., Bergout, E.: The Goal/Question/Metric Method: A Practical Guide for Quality Improvement of Software Development. McGraw-Hill, New York City (1999)Google Scholar
  15. Sommerville, I.: Software Engineering. Addison-Wesley, New York (2010)zbMATHGoogle Scholar
  16. Wohlin, C., et al.: Experimentation in Software Engineering. Springer, Heidelberg (2012)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Computer Science DepartmentUniversity of Brasília (UnB)BrasíliaBrazil

Personalised recommendations