Advertisement

New Approach to Design in Cultural Society from ABCDE to FGHIJ

  • Wen-Ko Chiou
  • Erik Armayuda
  • Yang Gao
  • Rungtai Lin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10912)

Abstract

Culture and advancement of century is one of the dynamics in the growth of the creative industry. In the context of globalization, local culture can be a source of inspiration in creating creative products. Back in the old days cultural artefact usually use to fulfil the needs of human daily life. Changes in human lifestyle affect the changing needs of their life which impact to market demand. Traditional cultural products are no longer a necessity to meet lifestyles in modern times and tend to change from function into a symbolic products of a particular culture. This is because cultural products is no longer relevant with today’s markets, which only cares about the products they need, want, and desire. That’s what makes the model ABCDE (Art, Business, Creative, Design, and E-business) of cultural transformation model. The model should be complete by following model to give a better impact on humanity in cultural society especially for the actor of culture as an inspiration itself such as inheritors or its villager. While designers who get inspiration are be able to create a new derivative products that can gives both, financially and non financially benefits, cultural actors are still untouched in the cycle of business models. This studies try to propose additional model to explore culture in context of creative industries. This research aims to offer the alternative model of FGHIJ (Fairness, Gain, Humanity, Impact, and Joy), as a business model that can provide more appropriate cultural exploration that impact cultural society.

Keywords

Social design Cultural exploration Business model 

References

  1. 1.
    Brown, T., Wyatt, J.: Design thinking for social innovation. Stanford Social Innovation Review Winter. Graduate School of Business, Stanford (2010)CrossRefGoogle Scholar
  2. 2.
    Koentjaraningrat: Pengantar Ilmu Antropologi. Rineka Cipta, Jakarta (2000). Hardjana, A.M.: Komunikasi Intrapersonal & Komunikasi Interpersonal. Penerbit Kanisius, Yogyakarta (2003)Google Scholar
  3. 3.
    Liliweri, A.: Gatra-gatra komunikasi antar budaya. LKiS Pelangi Aksara, Yogyakarta (2002)Google Scholar
  4. 4.
    Lin, R., Sun. M.X., Chang, Y.P., Chan, Y.C., Hsieh, Y.C., Huang, Y.C.: Designing “culture” into modern product – a case study of cultural product design. In: Conference Paper, DBLP (2007).  https://doi.org/10.1007/978-3-54-7328-7_19
  5. 5.
    Lin, R., Hsieh, H.-Y., Sun, M.-X., Gao, Y.-J.: From ideality to reality - a case study of Mondrian style. In: Rau, P.-L.P. (ed.) CCD 2016. LNCS, vol. 9741, pp. 365–376. Springer, Cham (2016).  https://doi.org/10.1007/978-3-319-40093-8_37CrossRefGoogle Scholar
  6. 6.
    Lin, R.: Transforming Taiwan aboriginal cultural features into modern product design: a case study of a cross-cultural product design model. Int. J. Des. 1(2), 45–53 (2007)Google Scholar
  7. 7.
    Lin, R., Chen. C.T.: A discourse on the construction of a service innovation model: focus on the cultural and creative industry park. In: Ifinedo, P. (ed.) E-Business - Application and Global Acceptance, pp. 119–136. InTech, Rijeka (2012). ISBN 978-953-51-0081-2, https://goo.gl/JygpwzGoogle Scholar
  8. 8.
    Norman, D.: Emotional Design. Basic Books, New York (2002)Google Scholar
  9. 9.
    Oxford Dictionary Online, 4 January 2018. https://en.oxforddictionaries.com/definition/culture
  10. 10.
    Pirous, A.D.: The story of visual communication design. Youtube: 8:50/10:00. Amphibi Studio: https://www.youtube.com/watch?v=g4BSUNcn-zw
  11. 11.
    Papanek, V.: Design for the Real World: Human Ecology and Social Change. Pantheon Books, New York (1971)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Wen-Ko Chiou
    • 1
  • Erik Armayuda
    • 2
  • Yang Gao
    • 3
  • Rungtai Lin
    • 3
  1. 1.Department of Industrial DesignChang Gung UniversityTaoyuanTaiwan
  2. 2.Visual Communication Design, Faculty of Creative Industries and TelematicsTrilogi UniversitySouth JakartaIndonesia
  3. 3.Graduate School of Creative Industry DesignNational Taiwan University of ArtsNew Taipei CityTaiwan

Personalised recommendations