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An Analysis of Crossword Learning: A Mobile Application for the Elderly

  • Camila D. de Oliveira
  • Renata P. de Mattos Fortes
  • Ellen F. Barbosa
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10927)

Abstract

Mobile learning (or m-learning) is a learning modality that lies on using mobile devices by the people involved in the apprenticeship process, enabling learning to occur anytime, anywhere. Many different kinds of people should have access to this modality of learning, including senior users. Considering such particular audience, the main purpose of this paper is to present and discuss the results of an accessibility and usability evaluation of a mobile educational application called Crossword Learning. The prototype app was structured based on the users profile and aims to teach seniors about several subjects with a crossword support. In total, ten users participated in the accessibility and usability evaluation. The obtained results showed that the problems found in the mobile educational application were the same that could occur in applications from other domains. This study evidences the accessibility and usability issues that have been identified in an mobile learning applications. The evaluation can serve as a significant input for developers of this type of application, assisting them during the development process.

Keywords

Mobile learning Accessibility Usability Elderly users 

Notes

Acknowledgments

The authors would like to thank Procad-CAPES (Grant 71/2013), FAPESP (Grant 2015/24525-0) and CNPq. Our greatest thank and gratitude goes to the volunteers who participated in the interviews and questionnaires.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Camila D. de Oliveira
    • 1
  • Renata P. de Mattos Fortes
    • 1
  • Ellen F. Barbosa
    • 1
  1. 1.Institute of Mathematics and Computer SciencesUniversity of São Paulo (USP)São CarlosBrazil

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