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Intergenerational Play Between Young People and Old Family Members: Patterns, Benefits, and Challenges

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10926)

Abstract

The purpose of this study was to explore the patterns, benefits and challenges of intergenerational play between young people and their old family members (i.e., parents, grandparents, and uncles/aunts). A total of 308 responses were collected from young people aged 15+ using an online survey. The results showed that young people generally did not frequently play digital games with family members; however when they did, they reported that intergenerational play was a fun way for them to bond with family members. In addition, skill gaps, different cohort knowledge, and old adults’ physical and cognitive declines were the main factors that had negative impacts on smooth intergenerational game play. The biggest challenge that participants faced was explaining game rules and mechanisms using words understandable to old family members.

Keywords

Intergenerational play Digital games Young people Old family members Bonding 

Notes

Acknowledgement

This work was supported by AGE-WELL NCE Inc., a national research network supporting research, networking, commercialization, knowledge mobilization and capacity building activities in technology and aging to improve the quality of life of Canadians and contribute to the economic impact of Canada. AGE-WELL is a member of the Networks of Centres of Excellence (NCE), a Government of Canada program that funds partnerships between universities, industry, government and not-for-profit organizations.

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Faculty of EducationSimon Fraser UniversityBurnabyCanada

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