Advertisement

Gamified Design for the Intergenerational Learning: A Preliminary Experiment on the Use of Smartphones by the Elderly

  • Weihan Xu
  • Xiao Liu
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10926)

Abstract

With the development of Web2.0, smartphone is one of the most typical and popular communication tools adopted by the public. As digital natives, young people has a high degree of absorptive and learning ability for those emerging technologies. In contrast, due to “technical panic” for smartphone, the elder groups face a few problems, such as technostress, learning barriers, and less interests. Intergenerational learning, as an informal communication and learning style within the family or in a larger community, delivers knowledge, skills, abilities, social norms and values among generations systematically. It is a mixed approach combining both formal and informal features, which integrates and involves the young generation with their predecessors in an appealing manner.

In this paper, we consider that the intergenerational learning dominated by young people would effectively help elder generation to use smartphone, which also has a significant impact on intergenerational relations and intergenerational barriers. Intergenerational learning is not limited to offline communication in which knowledge is delivered in words or written form, but it also includes the facial communications based on smartphones learning. In addition, it also mentions that game-based learning, or gamification plays an important role in improving the enthusiasm and effectiveness of study for the aged in process of intergenerational learning. This paper explores the phenomenon of reverse socialization of the elderly using smartphones which includes the reasons and the impact on intergenerational learning. Furthermore, it also attempts to analyze the change of attitude of both the youth and the elders during the process, which will yield some practical implication for the implementation of intergenerational learning.

Keywords

Intergenerational learning Reverse socialization Gamification 

References

  1. 1.
    Mead, M.: Culture and commitment: a study of the generation gap. Leonardo 6(2), 411–413 (1970)Google Scholar
  2. 2.
    Hamari, J., Koivisto, J., Sarsa, H.: Does gamification work? – A literature review of empirical studies on gamification. In: Hawaii International Conference on System Sciences. IEEE Computer Society, pp. 3025–3034 (2014)Google Scholar
  3. 3.
    Deterding, S., Dan, D., Khaled, R., et al.: From game design elements to gamefulness: defining “gamification”. In: International Academic Mindtrek Conference: Envisioning Future Media Environments, pp. 9–15. ACM (2011)Google Scholar
  4. 4.
    Gadsden, V.L., Hall, M.: Intergenerational learning: a review of the literature, 43 (1996)Google Scholar
  5. 5.
    Newman, S., Hatton-Yeo, A.: Intergenerational learning and the contributions of older people. Ageing Horiz. 8(10), 31–39 (2008)Google Scholar
  6. 6.
    Hoff, A.: Intergenerational learning as an adaptation strategy in ageing knowledge societies. In: Education, Employment, Europe, pp. 126–129 (2007)Google Scholar
  7. 7.
    Newman, S., Hatton-Yeo, A.: Intergenerational learning and the contributions of older people. Ageing Horiz. 8(10), 31–39 (2008)Google Scholar
  8. 8.
    Ropes, D.: Intergenerational learning in organizations. Eur. J. Training Dev. 37(8), 713–727 (2013)CrossRefGoogle Scholar
  9. 9.
    Hattonyeo, A., Ohsako, T., Foundation, B.J.: Intergenerational Programmes: Public Policy and Research Implications: An International Perspective. UIE and Beth Johnson Foundation (1999)Google Scholar
  10. 10.
    Hattonyeo, A.E., Ohsako, T.E.: Intergenerational programmes: public policy and research implications–an international perspective. Adult Educ. 73 (2000)Google Scholar
  11. 11.
    Corrigan, T., Mcnamara, G., O’Hara, J.: Intergenerational learning: a valuable learning experience for higher education students. Eurasian J. Educ. Res. 52(52), 99–118 (2013)Google Scholar
  12. 12.
    Newman, S.: Intergenerational Programs: Past, Present, and Future. Taylor & Francis, Washington, D.C. (1997)Google Scholar
  13. 13.
    Campbell, R., Kaplan, M., Kusano, A., et al.: Intergenerational programs: support for children, youth, and elders in Japan. J. Asian Stud. 58(1), 200–202 (1999)CrossRefGoogle Scholar
  14. 14.
    Mitrofanenko, T., Muhar, A., Penker, M.: Potential for applying intergenerational practice to protected area management in mountainous regions. Mt. Res. Dev. 35(1), 27–38 (2015)CrossRefGoogle Scholar
  15. 15.
    Hatton-Yeo, A., Batty, C.: Evaluating the contribution of intergenerational practice to achieving social cohesion. In: Promoting Social Cohesion Implications for Policy and Evaluation (2011)Google Scholar
  16. 16.
    Shi, Y., Zhao, Y., Zhu, Q.: Intergenerational learning: an emerging field to bridge digital natives with digital immigrants. Libr. Inf. 2, 63–71 (2017). (in Chinese)Google Scholar
  17. 17.
    Bailey, A., Ngwenyama, O.: Bridging the generation gap in ICT use: Interrogating identity, technology and interactions in community telecenters. Inf. Technol. Dev. 16(1), 62–82 (2010)CrossRefGoogle Scholar
  18. 18.
    Hill, R.L.: Keeping in touch: talking to older people about computers and communication. Educ. Gerontol. 33(8), 613–630 (2007)CrossRefGoogle Scholar
  19. 19.
    Klamma, R., Spaniol, M., Jarke, M., et al.: ACIS: intergenerational community learning supported by a hypermedia Afghan sites and monuments database. In: IEEE International Conference on Advanced Learning Technologies, pp. 108–112. IEEE Computer Society (2005)Google Scholar
  20. 20.
    Ekström, K.M.: Parental consumer learning or ‘keeping up with the children’. J. Consum. Behav. 6(12), 203–217 (2007)CrossRefGoogle Scholar
  21. 21.
    Bell, R.Q.: A reinterpretation of the direction of effects in studies of socialization. Psychol. Rev. 75(2), 81 (1968)CrossRefGoogle Scholar
  22. 22.
    Ward S. Consumer Socialization. In: Consumer socialization c, pp. 1–14. Lexington Books (1987)Google Scholar
  23. 23.
    Zhou, X.: On the back-feeding significance of contemporary Chinese youth culture. Youth Stud. 11, 22–26 (1988). (in Chinese)Google Scholar
  24. 24.
    Li, Q.: Reverse socialization: a new task in the study of youth socialization. Youth Explor. 6, 21–24 (1991). (in Chinese)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.School of Economics and ManagementNanjing University of Science and TechnologyNanjingChina

Personalised recommendations