Advertisement

Reflecting on Industrial Partnered and Project Based Master Course of ‘UX Foundation’

Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10919)

Abstract

This paper describes the reflection from project based course: ‘UX Foundation’. A real project from Philips Lighting was integrated in and played a very aggressive role. This is the first time, students teamed up and do a real project from top company in the world. Series reflections have been listed in this paper, such as students got difficulty in defining target user; got unclear logic relationship between methods; lack of research experience and skills; not thorough understanding stakeholder’s requirements; got challenge on briefing the presentation. The purpose of reflecting is to make project based course better in near future.

Keywords

User experience design procedure Design method Reflection Logic 

Notes

Acknowledgements

We thank all students for their enthusiasm and hard work. We thank Xiaoyan Zhu, Xu Zeng and Caijie Yan for their knowledge. We thank Philips Lighting for trust. We thank faculty of psychology in BNU for their support.

The publication of this research project was supported by the Fundamental Research Funds for the Central Universities (No. 01900-310422110).

References

  1. 1.
    Aprile, W., van der Helm, A.: Interactive technology design at the delft university of technology - a course about how to design interactive products. In: Proceedings E&PDE 2011, London (2011)Google Scholar
  2. 2.
    Crowley, T., Milazzo, P., Baker, E., Forsdick, H., Tomlinson, R.: MMConf: an infrastructure for building shared multimedia applications. In: Proceedings of the 1990 ACM conference on Computer-Supported Cooperative Work, pp. 329–342. ACM Press, New York (1990)Google Scholar
  3. 3.
    Greenberg, S., Marwood, D.: Real time groupware as a distributed system: concurrency control and its effect on the interface. In: Proceedings of the 1994 ACM Conference on Computer Supported Cooperative Work, pp. 207–217. ACM Press, New York (1994)Google Scholar
  4. 4.
    Ljungblad, S., Kotrbova, J., Jacobsson, M., Cramer, H., Niechwiadowicz, K.: Hospital robot at work: something alien or an intelligent colleague? In: Proceedings of the ACM 2012 Conference on Computer Supported Cooperative Work (CSCW). ACM Press, New York (2012)Google Scholar
  5. 5.
    Sanders, L., Stappers, P.J.: Convivial toolbox: generative research for the front end of design, pp. 224–225. BIS Publishers (2013)Google Scholar
  6. 6.
    Dufour, R., DuFour, R., Eaker, R., Many, T.: Learning by Doing, A Handbook for Professional Learning Communities at Work. Solution Tree (2006)Google Scholar
  7. 7.
    Karr, A.: UX research vs. UX design. Interactions 22(6), 7 (2015)MathSciNetCrossRefGoogle Scholar
  8. 8.
    Knote, R., Baraki, H., Söllner, M., Geihs, K., Leimeister, J.M.: From requirement to design patterns for ubiquitous computing applications. In: Proceedings of the 21st European Conference on Pattern Languages of Programs, EuroPlop 2016, July 2016Google Scholar
  9. 9.
    Coulton, P., Huck, J., Hudson-Smith, A.: Designing interactive systems to encourage empathy between users. In: Proceedings of the 2014 Companion Publication on Designing Interactive Systems, DIS Companion 2014. ACM, June 2014Google Scholar
  10. 10.
    Lucero, A., Mason, J., Wiethoff, A., Meerbeek, B., Pihlajaniemi, H., Aliakseyeu, D.: Rethinking our interactions with light. Interactions 23, 55–59 (2016)CrossRefGoogle Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Beijing Normal UniversityBeijingChina

Personalised recommendations