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A Method of Evaluating User Visual Attention to Moving Objects in Head Mounted Virtual Reality

  • Shi Huang
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10918)

Abstract

Virtual reality games/films/applications bring new challenges to conventional film grammar and design principles, due to more spatial freedom available to users in 6-DOF Head-Mounted Display (HMD). This paper introduces a simple model of viewers’ visual attention in environment of virtual reality while watching randomly generated moving objects. The model is based on a dataset collected from 10 users in a 50-seconds-long virtual reality experience on HTC Vive. In this paper, we considered three factors as major parameters affecting audiences’ attention: the distance between object and the viewer, the speed of objects movement, and the direction of object towards. We hope the research result is useful to immersive film directors and VR game designers in the future.

Keywords

Virtual reality Focus of attention Immersive film VR game VR experience 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  1. 1.Animation and Digital Arts AcademyCommunication University of ChinaBeijingChina

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