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The Effect of Multimodal Feedback on Perceived Exertion on a VR Exercise Setting

  • Jon Ram Bruun-Pedersen
  • Morten G. Andersen
  • Mathias M. Clemmensen
  • Mads K. Didriksen
  • Emil J. Wittendorff
  • Stefania Serafin
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10910)

Abstract

This paper seeks to determine if multimodal feedback, from auditory and haptic stimuli, can affect a user’s perceived exertion in a virtual reality setting. A simple virtual environment was created in the style of a desert to minimize the amount of visual distractions; a head mounted display was used to display the environment. Users would in the real world drive a Combi Bike and the velocity generated was translated to a vehicle in the virtual environment, moving it forward on a predetermined path. Each user traversed a total of eight hills, two in each of the four conditions. The perceived exertion was measured several times during each condition using the Borg Scale. The results show that there is no significant difference between the four conditions, which had different combinations of auditory and haptic feedback.

Keywords

Virtual reality Exertion Multimodal stimuli Exercise bike 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Jon Ram Bruun-Pedersen
    • 1
  • Morten G. Andersen
    • 1
  • Mathias M. Clemmensen
    • 1
  • Mads K. Didriksen
    • 1
  • Emil J. Wittendorff
    • 1
  • Stefania Serafin
    • 1
  1. 1.Aalborg University CopenhagenCopenhagen SVDenmark

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