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Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies

  • João Ventura
  • Sandy Ingram
  • Maurizio Caon
  • Maya Zumstein-Shaha
  • Omar Abou Khaled
  • Elena Mugellini
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10902)

Abstract

This paper presents a mobile gamified application encouraging positive coping strategies for patients of serious and possibly fatal illnesses. The application concept is based on the analogy between one’s lifetime memories and future bucket lists and a journey in the sea of remembrance, traveling back and forth between past and present positive moments and future wish-lists, whilst being aware that life as water, goes on. This concept was co-designed by a team of UX researchers, engineers, and domain experts applying the principles of Eudaimonic design. The iterative development process brought to the final prototype: a multimedia diary with a gameful interface, which is thoroughly described, along with the relative heuristic and empirical evaluations, in this paper.

Keywords

Gamification Co-design Ehealth Eudaimonic design Palliative care 

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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • João Ventura
    • 1
  • Sandy Ingram
    • 1
  • Maurizio Caon
    • 1
  • Maya Zumstein-Shaha
    • 2
  • Omar Abou Khaled
    • 1
  • Elena Mugellini
    • 1
  1. 1.University of Applied Sciences and Arts Western SwitzerlandFribourgSwitzerland
  2. 2.Department of Applied Research and Development in NursingBern University of Applied SciencesBernSwitzerland

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