Case Study of AR Field Museum for Activating Local Communities

  • Tomohiro TanikawaEmail author
  • Junichi Nakano
  • Takuji Narumi
  • Michitaka Hirose
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10921)


In this research and development, we use virtual reality and Augmented Reality (AR) technology which is experiential media accompanying physicality as social value of space resources (buildings, townships, townscape) with historical and cultural values. It is aimed to communicate to the subjects inside and outside the region by using visualization and experience and further combining with the method of community design to find the possibility of active utilization.

Specifically, we will use VR/AR technology to (1) realize the system of preserving and sharing space resources of the region, (2) research of sharing and transferring historical and cultural values, (3) community activities Research on the motivation improvement method of society, society, society, and society.


Augmented Reality Digital museum Mobile device  Public exhibition 



This research and development work was supported by the MIC/SCOPE #162303009.


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Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Tomohiro Tanikawa
    • 1
    Email author
  • Junichi Nakano
    • 1
  • Takuji Narumi
    • 1
  • Michitaka Hirose
    • 1
  1. 1.The University of TokyoTokyoJapan

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