Advertisement

Tangible User Interface

  • Elias Shamilov
  • Nirit Gavish
  • Hagit Krisher
  • Eran Horesh
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10906)

Abstract

We introduce here a tangible user interface implemented by passing objects between a human and a computer.

This interface deals with realization and virtualization: when we realize an object, it disappears from the screen and we get a real object out of the screen, as it were. Virtualization is the opposite action: we pass real object into the user interface, it disappears, and we get a virtual object on the screen.

Our experiment included a grocery shop game with a coin machine as an input-output device. The virtual money that was earned in the game was realized as metal coins. The metal coins paid into the user interface were represented virtually on the computer screen.

The experiment included two ages groups: adults and children 6–8 years old. Reference groups played the same game without tangible components, i.e. all the money in the game was virtual (a common implementation in the game industry).

Adults bought less products in the version with tangible interface, and the decision period was longer in that case.

The children’s results were completely different: they bought many more products when playing the game with the tangible interface (about 3 times more). Children perceived the game with tangible interface as a totally different game: intuitively understandable and more engaging.

These results accord with cognitive theory, and we are look forward to further research studying the effectiveness of the use of tangible user interfaces.

Keywords

Tangible Augmented reality Mixed reality Augmented virtuality Internet of things Teleportation User interface 

References

  1. 1.
    Milgram, P., Takemura, H., Utsumi, A., Kishino, F.: Augmented reality: a class of displays on the reality-virtuality continuum. ATR Communication Systems Research Laboratoriesƒ 2-2 Hikaridai, Seika-cho, Soraku-gun Kyoto 619-02 JapanGoogle Scholar
  2. 2.
    Benford, S., Greenhalgh, C., Reynard, G., Brown, C., Koleva, B.: Understanding and constructing shared spaces with mixed-reality boundaries. ACM Trans. Comput.-Hum. Interact. 5, 185–223 (1998)CrossRefGoogle Scholar
  3. 3.
    Van Krevelen, D.W.F., Poelman, R.: A survey of augmented reality technologies, applications and limitations. Int. J. Virtual Real. 9, 1–20 (2010)Google Scholar

Copyright information

© Springer International Publishing AG, part of Springer Nature 2018

Authors and Affiliations

  • Elias Shamilov
    • 1
  • Nirit Gavish
    • 2
  • Hagit Krisher
    • 3
  • Eran Horesh
    • 2
  1. 1.IntactioEshcharIsrael
  2. 2.ORT Braude Academic CollegeKarmielIsrael
  3. 3.Technion, Israel Institute of TechnologyHaifaIsrael

Personalised recommendations