The Representation (or the Lack of It) of Same-Sex Relationships in Digital Games
The representation of same-sex relationships in digital games has been a contentious issue. Using Nintendo’s Tomodachi Life controversy as a case study, this chapter employs theories of procedural rhetoric and media representation to discuss the representation of same-sex relationships in digital games. Based on a textual analysis method, the authors examine online discourses about same-sex relationships in digital games. Several recurring themes emerged, revealing that the creation of same-sex relationships in games may be affected by various ecological factors such as game designers’ preference, players’ role as consumers, industry assumptions, and socio-cultural-economic context.
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