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Queer(ing) Game Studies: Reviewing Research on Digital Play and Non-normativity

  • Sarah Evans
Chapter
Part of the Palgrave Games in Context book series (PAGCON)

Abstract

Through a systematic literature review, this chapter considers how game studies scholarship has approached LGBTQ players, communities, and perspectives to outline new and ongoing opportunities for research and activism related to queer and non-normative digital games, players, and play practices. This chapter seeks to ascertain not only what scholarship has been produced with regard to LGBTQ games, gamers, and gaming but to critically consider where and how as well: which disciplines, methodological traditions, and publishing venues are most active in this area. Knowing how game studies has thus far engaged with queer identities, communities, and issues offers game scholars a trajectory to build on existing work in this area, to both contextualize and advance the efforts of LGBTQ players, critics, designers, allies, and activists.

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Copyright information

© The Author(s) 2018

Authors and Affiliations

  • Sarah Evans
    • 1
  1. 1.North Carolina State UniversityRaleighUSA

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