Out on Proudmoore: Climate Issues on an MMO
Over the past four years, programmer Zoe Quinn, Reddit CEO Ellen Pao, video game critic Anita Sarkeesian, and scholar and activist Melissa Click all received death threats and experienced other forms of symbolic violence after coordinated online campaigns against them. Documenting these instances remains a critical project for feminist media studies. But the interactive context of online gaming offers examples of resistance to oppressive practices and harassment from which scholars and activists can learn. This chapter examines one such example: the struggle over online climate and culture on World of Warcraft (WoW) server Proudmoore. Through its focus on the agency people exercise within the constraints of online spaces, this chapter documents how a specific play culture was transformed and how the fantastic effectively transformed the mundane.
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