Women by Women: A Gender Analysis of Sierra Titles by Women Designers
This chapter examines representations of female experience in several Sierra games designed by women in the 1980s and 1990s, specifically Roberta Williams’s King’s Quest series and Phantasmagoria, Jane Jensen’s Gabriel Knight: The Sins of the Fathers, and Lori Cole’s Quest for Glory I. This chapter concludes that female designers have not necessarily produced more female-centered games, but also that these designers have used their games as a platform to express and comment on the experience of living as a woman in gendered spaces characterized by gender disparity and sexual violence. This study finds that women in these games typically have more limited options than the men in the same games, and these women often experience or perpetrate more violence than men in these games.
KeywordsGender Video games Feminism Game development Sierra On-Line Representation
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