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Experience

  • Roy Bendor
Chapter
Part of the Palgrave Studies in Media and Environmental Communication book series (PSMEC)

Abstract

This chapter describes the design and use of immersive media to evoke resonant, emotionally stirring experiences of sustainability. The analysis draws from phenomenological conceptions of presence to illustrate how virtual reality (VR) games and interactive installations create situations that allow users to experience sustainability (and unsustainability) in embodied, affective ways. Through the perspective provided by the resonant interactions such media evoke, sustainability is seen as felt embeddedness, a field of interrelated phenomena that need to be brought closer to users’ everyday life.

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© The Author(s) 2018

Authors and Affiliations

  • Roy Bendor
    • 1
  1. 1.Delft University of TechnologyDelftThe Netherlands

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