InvisibleSound: An App Enabling Blind People to Compose Music

  • Maximilian Stolze
  • Helmut HlavacsEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 10507)


InvisibleSound is a mobile application software developed for blind people to compose music. The app’s handling is adapted to the needs and requirements of blind people. As a control mechanism to navigate through the app’s functions we tested two modes: a common swipe control and an interactive motion control by moving the phone. Also publishing and sharing the composed songs on a shared server is possible. The app was created with Unity and is available for Android and iOS.


Blind Compose music Creativity tool 


  1. 1.
    Archambault, D.: The TiM project: overview of results. In: Miesenberger, K., Klaus, J., Zagler, W.L., Burger, D. (eds.) ICCHP 2004. LNCS, vol. 3118, pp. 248–256. Springer, Heidelberg (2004). doi: 10.1007/978-3-540-27817-7_38 CrossRefGoogle Scholar
  2. 2.
    Archambault, D., Olivier, D.: How to make games for visually impaired children. In: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2005, pp. 450–453. ACM, New York (2005). doi: 10.1145/1178477.1178578
  3. 3.
    Miller, D., Parecki, A., Douglas, S.A.: Finger dance: a sound game for blind people. In: Assets 2007: Proceedings of the 9th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 253–254 (2007)Google Scholar
  4. 4.
    Hughes, K.: Adapting audio/video games for handicapped learners: part 1. Teach. Except. Child. 14, 80–83 (1981)CrossRefGoogle Scholar
  5. 5.
    Siebra, C., Gouveia, T., Macedo, J., Correia, W., Penha, M., Silva, F., Santos, A., Anjos, M., Florentin, F.: Usability requirements for mobile accessibility: a study on the vision impairment. In: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, MUM 2015, pp. 384–389. ACM, New York (2015). doi: 10.1145/2836041.2841213
  6. 6.
    Torrente, J., del Blanco, Á., Serrano-Laguna, Á., Vallejo-Pinto, J.Á., Moreno-Ger, P., Fernández-Manjón, B.: Towards a low cost adaptation of educational games for people with disabilities. Comput. Sci. Inf. Syst. 11(1), 369–391 (2014)CrossRefGoogle Scholar
  7. 7.
    W3C: Web content accessibility guidelines 2, 09 July 2016.
  8. 8.
    Yuan, B., Folmer, E.: Blind hero: enabling guitar hero for the visually impaired. In: Assets 2008: Proceedings of the 10th International ACM SIGACCESS Conference on Computers and Accessibility, pp. 169–176 (2008)Google Scholar
  9. 9.
    Yuan, B., Folmer, E., Harris, F.C.: Game accessibility: a survey. Univ. Access Inf. Soc. 10(1), 81–100 (2011). doi: 10.1007/s10209-010-0189-5 CrossRefGoogle Scholar
  10. 10.
    Zahand, B.: Making video games accessible: business justifications and design considerations, 09 July 2016.

Copyright information

© IFIP International Federation for Information Processing 2017

Authors and Affiliations

  1. 1.Research Group Entertainment ComputingUniversity of ViennaViennaAustria

Personalised recommendations