MythHunter: Gamification in an Educational Location-Based Scavenger Hunt

  • Armin Hutzler
  • Rudolf Wagner
  • Johanna Pirker
  • Christian Gütl
Conference paper
Part of the Communications in Computer and Information Science book series (CCIS, volume 725)


Location-based applications have great potential to let users explore the environment in an immersive and engaging way. Digital scavenger hunts have a great potential as teaching and instructional guiding tool. However, many tools only guide users but are not designed as meaningful and engaging experiences. Adding more story-based and exploratory playful game design elements such as quests or achievements can make such experiences and the according learning experiences more entertaining and motivating. This paper contributes by introducing concept and development as well as a qualitative evaluation of an location-based scavenger hunt application with focus on a playful and story-based design. It allows users (e.g. teachers) to create multi-staged quests in a web-based editor, which app-users (e.g. students) can then complete in a platform independent mobile application that makes use of game design elements. In a first qualitative study we focus on evaluating the game with regards to fun, learning factors, usability, and engagement. Results indicate that story-based scavenger hunt applications have a high potential as tool to engage users to learn more about their environment. Especially story-based and playful elements are rated as important element for engaging exploratory experiences.


Gamification Educational games Game-based learning Location-based learning Scavenger hunt Geodata 


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Copyright information

© Springer International Publishing AG 2017

Authors and Affiliations

  • Armin Hutzler
    • 1
  • Rudolf Wagner
    • 1
  • Johanna Pirker
    • 1
  • Christian Gütl
    • 1
    • 2
  1. 1.Graz University of TechnologyGrazAustria
  2. 2.Curtin UniversityPerthWestern Australia

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