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Minecraft as a Tool in the Teaching-Learning Process of the Fundamental Elements of Circulation in Architecture

  • Maria Do Carmo López Méndez
  • Angélica González Arrieta
  • Marián Queiruga Dios
  • Ascensión Hernández Encinas
  • Araceli Queiruga-DiosEmail author
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 527)

Abstract

In this paper, we make a pedagogical proposal to study the basic elements of circulation in architecture undergraduate degrees, using the Minecraft game as a tool. The theoretical basis for the proposal are Vygotsky’s sociointeractional theory and Ausubel’s theory of meaningful learning. We find ourselves reflecting on Information and Communication Technologies (ICT), gamification and video games in education. We outline some basic elements about circulation in buildings, its types, functionality, and accessibility, and the creativity needed to solve circulation problems in architecture. We introduce the Minecraft game, its characteristics, elements and use it as educational tool. We conclude that video games, specifically Minecraft, are of high interest in education as they develop skills for problem solving, collaborative work, research motivation and proactivity.

Keywords

Education Sociointeractionism Meaningful learning ICT Gamification Video games Circulation in architecture Minecraft 

Notes

Acknowledgments

This work has been partially supported by the University of Salamanca, grants ID2015/0252 and ID2015/0248.

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© Springer International Publishing AG 2017

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Authors and Affiliations

  • Maria Do Carmo López Méndez
    • 1
  • Angélica González Arrieta
    • 1
  • Marián Queiruga Dios
    • 2
  • Ascensión Hernández Encinas
    • 3
  • Araceli Queiruga-Dios
    • 3
    Email author
  1. 1.Department of Computer Science and ControlUniversity of SalamancaSalamancaSpain
  2. 2.Pontifical University of SalamancaSalamancaSpain
  3. 3.Department of Applied MathematicsUniversity of SalamancaSalamancaSpain

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