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Weaving Peripheral Interaction Within Habitable Architectures

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Peripheral Interaction

Part of the book series: Human–Computer Interaction Series ((HCIS))

Abstract

As researchers and practitioners seek to operationalize peripheral interaction, many key questions remain unresolved. Where might such technologically mediated interventions best be deployed? What might they look like? How might such deployments age and evolve through time? Toward engaging these questions, one path is to consider related exemplars from centuries past and use these to inform forward-looking prototypes and envisionments. With an eye toward the future of peripheral interaction and as description of our particular trajectory, we begin by reflecting on early “tangible bits” peripheral interaction experiences. We follow these with ancient examples from the walls of Lascaux, Ur, and Babylon. Drawing from these inspirations, we illustrate and discuss three grounding envisionments upon the halls and walls of habitable spaces.

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Notes

  1. 1.

    Google search: “if walls could speak”. May 2015: 39,000 results. http://goo.gl/d5Idd2.

  2. 2.

    Wikipedia. Lascaux, 2015. http://en.wikipedia.org/w/index.php?title=Lascaux.

  3. 3.

    Wikipedia. Ur-nammu, 2015. http://en.wikipedia.org/w/index.php?title=Ur-Nammu.

  4. 4.

    Wikipedia. Ishtar gate, 2015. http://en.wikipedia.org/w/index.php?title=Ishtar_Gate&oldid=664783320.

  5. 5.

    Mike the tiger: donate a brick. http://www.mikethetiger.com/bricks.php.

  6. 6.

    Wikipedia. Ise grand shrine, 2015. http://en.wikipedia.org/w/index.php?title=Ise_Grand_Shrine.

  7. 7.

    Wikipedia. Architectural glass: Canterbury example. https://goo.gl/X19Gi5.

  8. 8.

    In Ullmer (2012), we suggested the terms “legible, actionable, inspirational, aspirational” (LAIA). We see a distinction between “inspirational” and “aspirational” but are unsure whether it is sufficiently large or clear for widespread use. The “veritable” term was not mentioned in Ullmer (2012). When “inspirational” was retained, we considered both LAIVA (Finnish for “ship,” among other meanings) and AVAIL (an anagram trading off memorability for an alternate ordering of the key terms) as prospective acronyms, before tentatively settling upon LAVA.

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Acknowledgements

This research has been supported in part by NSF (CNS-0521559, CNS-1126739, IIS-0856065, and EPSCoR), NIST CDI, LSU CCT, and the Louisiana Board of Regents. Narendra Setty, Landon Rogge, and Bob Kooima co-lead the implementation of the Johnston Hall prototype. Ben Guitreau co-lead the implementation of an interim illuminated system not discussed within this manuscript, but influential to the later envisionments. Kevin James, Rajesh Sankaran, Srikanth Jandbyala, and Kristen Barrett lead the implementations of Fig. 12.3. Sarah Baldwin and Kristen Barrett contributed substantially to the ideas and visuals of the final two envisionments. Nadine Couture and Guillaume Riviere have collaborated actively on the cartouches research described within. Bernt Meerbeek and Dzmitry Aliakseyeu inspired and extended our concepts of lighting in architectural spaces. Many individuals contributed to the Johnston Hall entangled hallway prototype, listed individually within Ullmer (2012). IBM, Mitsubishi Electric Research Laboratories, AT&T, and the Things That Think consortium supported the research described at the MIT Media Laboratory, under the direction of Hiroshi Ishii. Special thanks to the editors for substantial improvements to the chapter.

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Ullmer, B., Siqueira, A., Branton, C., Konkel, M.K. (2016). Weaving Peripheral Interaction Within Habitable Architectures. In: Bakker, S., Hausen, D., Selker, T. (eds) Peripheral Interaction. Human–Computer Interaction Series. Springer, Cham. https://doi.org/10.1007/978-3-319-29523-7_12

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