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Design and Evaluation of a Virtual Reality Serious Game

Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1217)

Abstract

Serious Games (SGs) are computer-based games designed for training, advertising, health fields and communications. In this paper, we propose a reference methodology for the design of SG that incorporates a participatory, flexible and user-centered approach, adaptable to users with non-standard cognitive abilities. iPlus allows the conception of educational SGs, here we illustrate the construction of a virtual reality SG for recreation therapy of people with mental illness.

Keywords

Education Game design Medical rehabilitation Videogames Virtual reality 

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Copyright information

© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.Escuela Politécnica NacionalQuitoEcuador
  2. 2.Universidad de los AndesMéridaVenezuela
  3. 3.Pontificia Universidad Católica del EcuadorQuitoEcuador

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