Virtual Reality as a Factor to Improve Productivity in Learning Processes

  • Jorge A. González-MendívilEmail author
  • Miguel X. Rodríguez-Paz
  • Gabriela G. Reyes-Zárate
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1217)


A 3D virtual interactive environment can follow the steps of those old second world war flying simulators and be used as a tool to train people in learning a practical process. This will result in an increase of productivity because people will be able of performing that practical process in less time thanks to the use of Virtual Reality as a technological learning tool. This work presents and statistical analysis of 100 students of the first semester of engineering trying to learn a simple and practical task using a 3D virtual interactive environment and the time that it took them to perform the same activity in real life. The results of this investigation prove statistically that there is nearly a 20% gain in the time that it took for the group that used virtual reality over those who did not use it.


Virtual reality Productivity Educational innovation 



Authors would like to acknowledge the financial support of Writing Lab, NOVUS Initiative and Tecnologico de Monterrey, Mexico, in the production of this work.


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Copyright information

© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Jorge A. González-Mendívil
    • 1
    Email author
  • Miguel X. Rodríguez-Paz
    • 1
  • Gabriela G. Reyes-Zárate
    • 1
  1. 1.Escuela de Ingeniería y Ciencias, Tecnológico de MonterreyPueblaMexico

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