Advertisement

Virtual Reality as a Factor to Improve Productivity in Learning Processes

  • Jorge A. González-MendívilEmail author
  • Miguel X. Rodríguez-Paz
  • Gabriela G. Reyes-Zárate
Conference paper
  • 201 Downloads
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1217)

Abstract

A 3D virtual interactive environment can follow the steps of those old second world war flying simulators and be used as a tool to train people in learning a practical process. This will result in an increase of productivity because people will be able of performing that practical process in less time thanks to the use of Virtual Reality as a technological learning tool. This work presents and statistical analysis of 100 students of the first semester of engineering trying to learn a simple and practical task using a 3D virtual interactive environment and the time that it took them to perform the same activity in real life. The results of this investigation prove statistically that there is nearly a 20% gain in the time that it took for the group that used virtual reality over those who did not use it.

Keywords

Virtual reality Productivity Educational innovation 

Notes

Acknowledgments

Authors would like to acknowledge the financial support of Writing Lab, NOVUS Initiative and Tecnologico de Monterrey, Mexico, in the production of this work.

References

  1. 1.
    Cohen, S.: Mistakes made in growing your business. ATD’s State of the Industry Report (2016)Google Scholar
  2. 2.
    Aurich, J.C., Ostermayer, D.: Improvement of manufacturing processes with virtual reality-based CIP workshops. Int. J. Prod. Res. 57, 5297–5309 (2018)Google Scholar
  3. 3.
    Vernon, R., Chiarella, M., Lark, A., Douligeris, C.: Assuring competence or ensuring performance. Collegian (2018)Google Scholar
  4. 4.
    Thompson, J., Falk-Krzesinki, H.J.: Interdisicplinary and collaborative work: framing promotion and tenure practices and policies. Res. Policy 46(6), 1055–1061 (2017)CrossRefGoogle Scholar
  5. 5.
    Boud, A.C., Haniff, D.J., Baber, C., Steiner, S.J.: Virtual reality and augmented reality as training tool for assembly tasks. J. Exp. Psychol. (2018)Google Scholar
  6. 6.
    Carbonell-Carrera, C., Saorin, J.L.: Virtual learning environments to enhance spatial orientation. EURASIA J. Math. Sci. Technol. Educ. 14, 709–719 (2017)CrossRefGoogle Scholar
  7. 7.
    Potkonjak, V., Gardner, M., Callaghan, V., Mattila, P.: Virtual laboratories for education in science, technology, and engineering: a review. Comput. Educ. 95, 309–327 (2016)CrossRefGoogle Scholar
  8. 8.
    Kaiying, C.L., Plewe, D.A.: The ambience of ambient intelligence: an Asian approach to ambient systems? Proc. Manuf. 3, 2155–2161 (2015)Google Scholar
  9. 9.
    Wolfartberger, J.: Analyzing the potential of virtual reality of engineering design review. Autom. Constr. 104, 27–37 (2019)CrossRefGoogle Scholar
  10. 10.
    Erenay, O., Hashemipour, M., Kayaligil, S.: Virtual reality in requirement analysis for CIM system development suitable for SMEs. J. Prod. Res. (2019)Google Scholar
  11. 11.
    Falconer, C.J., Rovira, A., King, J.A., Gilbert, P.: Embodying self-compassion within virtual reality and its effects on patients with depression (2018).  https://doi.org/10.1192/bjpo.bp.115.002147
  12. 12.
    Howard, M.: The effect of training self-efficacy on computer-based training outcomes: empirical analysis of the construct and creation of two scales. Perform. Improv. Q. 32, 331–368 (2019)CrossRefGoogle Scholar
  13. 13.
    Liang, J., Shaw, C., Green, M.: On Temporal Spatial Realism in the Virtual Reality Environment. University of Alberta (2016)Google Scholar
  14. 14.
    González-Mendívil, J.A., Rodríguez-Paz, M.X., Caballero-Montes, E.: Measuring the developing of competences with collaborative interdisciplinary work. IEEE Educon (2019)Google Scholar

Copyright information

© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Jorge A. González-Mendívil
    • 1
    Email author
  • Miguel X. Rodríguez-Paz
    • 1
  • Gabriela G. Reyes-Zárate
    • 1
  1. 1.Escuela de Ingeniería y Ciencias, Tecnológico de MonterreyPueblaMexico

Personalised recommendations