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Engineering Project-Based Learning Model Using Virtual Laboratory Mix Augmented Reality to Enhance Engineering and Innovation Skills

  • Wanwisa WattanasinEmail author
  • Pallop Piriyasurawong
  • Pinanta Chatwattana
Conference paper
  • 24 Downloads
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1134)

Abstract

The purposes of this study were: (1) to develop Engineering Project-Based Learning Model Using Virtual Laboratory mix Augmented Reality to Enhance Engineering and Innovation Skills (2) to evaluate about the suitability of Engineering Project-Based Learning Model Using Virtual Laboratory mix Augmented Reality to Enhance Engineering and Innovation Skills by 3 education experts, 3 electrical communication engineering experts and 3 information technology and communication experts. The findings indicated that the Engineering Project-Based Learning Model Using Virtual Laboratory mix Augmented Reality to Enhance Engineering and Innovation Skills 4 Components: 1. Input with 5 steps: (1) Lesson objective (2) learner analysis (3) teacher analysis (4) content and (5) virtual laboratory, 2. Process have 5 steps: (1) problem identification and analysis (2) project definition (3) engineering design and problem-solving (4) implementation of engineering problem-solving (5) appropriate system development and control, 3. Output as an assessment that has (1) Engineering skills evaluation, (2) innovation evaluation, 4. Feedback that consists of engineering skills and innovation evaluation result. From the Engineering Project-Based Learning Model Using Virtual Laboratory mix Augmented Reality to Enhance Engineering and Innovation Skills, It was found that the result about the learning model is proper in the highest level \( ({\bar{\text{X}}} = 4.36,\,{\text{S}}.{\text{D}}. = 0.19) \). It’s shown that it can bring that model to use for the development of ability, Engineering and Innovation Skills.

Keywords

Project-Based Learning Engineering Learning Model Virtual Laboratory mix Augmented Reality 

Notes

Acknowledgement

The author would like to express his gratitude toward the Information and Communication Technology for Education Program, Faculty of Technical Education, King Mongkut’s University Of Technology North Bangkok, for its support.

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Wanwisa Wattanasin
    • 1
    Email author
  • Pallop Piriyasurawong
    • 1
  • Pinanta Chatwattana
    • 2
  1. 1.Department of Information and Communication Technology for Education, Faculty of Technical EducationKing Mongkut’s University of Technology North BangkokBangkokThailand
  2. 2.Department of Electronics Engineering Technology College of Industrial TechnologyKing Mongkut’s University of Technology North BangkokBangkokThailand

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