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Virtual Teleportation of a Theatre Audience Onto the Stage: VR as an Assistive Technology

  • Saikrishna SrinivasanEmail author
  • Gareth Schott
Conference paper
  • 77 Downloads
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1129)

Abstract

For more than a decade, virtual reality (VR) has been employed to enrich and heighten media experiences. Despite the recognized potential and promise of VR, and ample investment, it has yet to fully transform or replace existing screen-based experiences (e.g. film or gaming). This research forms a part of a larger project to shift VR applications beyond otherwise apparent areas of screen-based media, in order to enhance audience access and propinquity to a live performance. This study is being conducted in the field of theatre, a dramatic medium in which audience are traditionally static and where an individual’s seating position determines their perceptual experience (distance, angle, lights, obstructed vs clear view). This paper introduces the broader project and its experimentation with VR as an assistive technology. The project seeks to utilize VR as a means of converting an otherwise static experience to provide collective moments of visual teleportation, onto stage, into props and on actors. VR offers a non-invasive means of introducing variance in viewer proximity or position relative to performance. This paper reports on the early development and use of a three-dimensional theatre prototyping in order to explore the technical requirements for application to a VR theatre experience.

Keywords

Virtual reality 360-degree camera Assistive technology Emancipation 3D-prototype Perspective Theatre Invisible 

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.University of WaikatoHamiltonNew Zealand

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