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HandLeVR: Action-Oriented Learning in a VR Painting Simulator

  • Raphael ZenderEmail author
  • Pia Sander
  • Matthias Weise
  • Miriam Mulders
  • Ulrike Lucke
  • Michael Kerres
Conference paper
  • 40 Downloads
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11984)

Abstract

The development of vocational competence has so far been inefficiently implemented in some trades, as for example in the training of vehicle painters. The HandLeVR project therefore underscores the use of Virtual Reality to promote action-oriented learning of techniques for carrying out vehicle painting work. This article describes both the instructional and technological aspects of a VR Painting Simulator developed in the project and presents intermediate results.

Keywords

Virtual Reality Simulation Vocational training 

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Raphael Zender
    • 1
    Email author
  • Pia Sander
    • 2
  • Matthias Weise
    • 1
  • Miriam Mulders
    • 2
  • Ulrike Lucke
    • 1
  • Michael Kerres
    • 2
  1. 1.University of PotsdamPotsdamGermany
  2. 2.Universität Duisburg-EssenEssenGermany

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