Design and Development of Interactive Learning Environment Model to Enhance the Creative Problem Solving Thinking for Computer Education Students
This study was aimed at designing and developing the interactive learning environment to enhance creative thinking in problem solving for computer education students. The Developmental Research Method - Type II of Richey and Klein (2007) was used with focuses on a model design and development. During the first phase, the model was designed and developed through the following steps: (1) studying relevant principles, theories and research, (2) synthesizing the theoretical framework, (3) studying the context, (4) synthesizing the designing framework, (5) developing the interactive learning environment, (6) assessing the efficiency of the interactive learning environment, and (7) studying the real context of the interactive learning environment. The findings of this phase show the following major components of the interactive learning environment, namely, (1) problem base, (2) learning resource, (3) related case, (4) cognitive tool, (5) training for creative problem solving thinking, (6) collaboration, (7) scaffolding, (8) coaching, and (9) stakeholders. In terms of the efficiency of the interactive learning environment model, we found efficiency in the experts’ evaluation, in learners’ attitudes, in creative problem solving thinking, and in learning achievements.
KeywordsInteractive learning environment Creative problem solving thinking Constructivist
We would like to thank Associate Professor Dr. Sumalee Chaijoroen, the supervisor of this project, who kindly gave recommendations for the research and edited this article until its completion. Thanks are also extended to the Office of the Higher Education Commission and Office of Research Fund for the monetary support.
- 1.Panit, W. http://www.siamintelligence.com/education-reform-21-century/. Accessed 21 Mar 2012
- 2.Jitmitraparp, S. (2012). http://hu.swu.ac.th/hu/km/Files/2_Changes_in_the_world21.pdf. Accessed 20 Jan 2012
- 3.Techakup, P.: The 21st Century Instruction, 1st edn. Chulalongkorn University Publisher, Bangkok (2014)Google Scholar
- 4.Treffinger, D.J.: Creative Problem Solving: an Introduction. Prufrock Press, Waco (2003)Google Scholar
- 5.Richey, R.C., Klein, J.: Design and Developmental Research. Lawrence Erlbaum Associates, New Jersey (2007)Google Scholar
- 6.Treffinger, D.J.: Understanding the history of CPS. In: Isaksen, S.G. (ed.) Facilitative Leadership: Making a Difference with CPS. IA: Kendall/Hunt, Dubuque (2000)Google Scholar
- 7.Chaijaroen, S.: Instruction Material for the Course Contemporary Technology (2003)Google Scholar
- 8.Hannanfin, M., Susan, L., Kevin, O.: Instructional Design Theories and Models (1999)Google Scholar
- 9.Mayer, R.E.: Designing Instruction for Constructivist Learning. Lawrence, New Jersey (1996)Google Scholar
- 10.Jonassen, D.H., Henning, P.: Mental models: knowledge in the head and knowledge in the world. Educ. Tech. 39(3), 37–42 (1999)Google Scholar