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Rigid Motion Interpolation

  • Eduardo Bayro-CorrochanoEmail author
Chapter
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Abstract

This chapter presents the motor interpolation, and it is based on our previous works [1, 2]. We will use this technique when we interpolate geometric objects like points, lines, planes, circles, and spheres.

References

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Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  1. 1.Electrical Engineering and Computer Science DepartmentCINVESTAVGuadalajaraMexico

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