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AutomataMind: A Serious Game Proposal for the Automata Theory Learning

  • Manuella Vieira
  • Victor SarinhoEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11863)

Abstract

Digital games facilitate the teaching-learning process, arousing the interest of students in various areas of competence. This paper introduces AutomataMind, a game that seeks to stimulate the player logical thinking skills, while presenting the concepts of Computer Theory with emphasis on Automata Theory in a playful and challenging way.

Keywords

Game based learning Automata theory Serious games 

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Copyright information

© IFIP International Federation for Information Processing 2019

Authors and Affiliations

  1. 1.Laboratório de Entretenimento Digital Aplicado (LEnDA)State University of Feira de SantanaFeira de SantanaBrazil

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