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An Educational Game About Math and Magic

  • Tiago Lemos
  • Teresa Romão
  • Nuno CorreiaEmail author
  • Miguel Pedro
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11863)

Abstract

This paper presents a mobile game to be played by fifth and sixth grade students during their free time, to improve the knowledge they obtain at school. The game uses a unique story and various interaction mechanisms (e.g., drawing on the screen, tilting the phone) to take the focus away from the educational aspects, so that the players feel like they are playing, not studying. User tests have been performed, showing that most students improved their knowledge and providing feedback for future developments.

Keywords

Mobile game Educational game Interaction mechanisms Shape recognition Accelerometer 

Notes

Acknowledgments

This work is funded by FCT/MCTES NOVA LINCS PEst UID/CEC/04516/2019.

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Copyright information

© IFIP International Federation for Information Processing 2019

Authors and Affiliations

  • Tiago Lemos
    • 1
  • Teresa Romão
    • 1
  • Nuno Correia
    • 1
    Email author
  • Miguel Pedro
    • 2
  1. 1.NOVA LINCS, FCT/UNLCaparicaPortugal
  2. 2.Watizeet - Unipessoal LdaPortelaPortugal

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