An Educational Game About Math and Magic
This paper presents a mobile game to be played by fifth and sixth grade students during their free time, to improve the knowledge they obtain at school. The game uses a unique story and various interaction mechanisms (e.g., drawing on the screen, tilting the phone) to take the focus away from the educational aspects, so that the players feel like they are playing, not studying. User tests have been performed, showing that most students improved their knowledge and providing feedback for future developments.
KeywordsMobile game Educational game Interaction mechanisms Shape recognition Accelerometer
This work is funded by FCT/MCTES NOVA LINCS PEst UID/CEC/04516/2019.
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