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Enhancing Communication and Awareness in Asymmetric Games

  • Christophe Bortolaso
  • Jérémy Bourdiol
  • T. C. Nicholas GrahamEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11863)

Abstract

Asymmetric games rely on players taking on different gameplay roles, often with associated different views of the game world and different input modalities. This asymmetry can lead to difficulties in establishing common referents as players collaborate. To explore communication and group awareness in asymmetric games, we present a novel asymmetric game, combining a tablet presenting a 2D top-down view and a virtual reality headset providing an immersive 3D view of the gameworld. We demonstrate how communication can be afforded between the two types of views via interaction techniques supporting deixis, shared reference, and awareness. These techniques are bi-directional, enabling an equitable collaboration. A pilot study has shown that players adapt well to the system’s two roles, and find the collaborative interaction techniques to be effective.

Keywords

Game design Asymmetric games Virtual reality 

Notes

Acknowledgements

We gratefully acknowledge the support of the SURFNET Strategic Network and the GRAND Network of Centres of Excellence for this research.

Supplementary material

Supplementary material 1 (mp4 137678 KB)

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Copyright information

© IFIP International Federation for Information Processing 2019

Authors and Affiliations

  • Christophe Bortolaso
    • 1
  • Jérémy Bourdiol
    • 1
    • 2
  • T. C. Nicholas Graham
    • 1
    Email author
  1. 1.School of ComputingQueen’s UniversityKingstonCanada
  2. 2.Université Toulouse III – Paul SabbatierToulouseFrance

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