A Feature-Based Approach to Develop Digital Board Games

  • Filipe M. B. Boaventura
  • Victor T. SarinhoEmail author
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11863)


Several types of development strategies are available to provide digital games in a reusable way. However, the idea of a “one-size-fits-all” architecture for digital games can be problematic, being preferable to build dedicated architectures for specific game genres. This paper proposes the development of feature-based artifacts for the production of digital board games. It presents a subdomain game architecture that represents configurable features of core concepts related to board games (the game model and controller), and implements feature artifacts capable of being executed in distinct game clients (the game view). For validation purposes, two types of classic board games, together with a proposed web client for board games, were developed, consolidating as a result a software product line approach to develop classic board games.


Feature modeling Software product line Board games 


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Copyright information

© IFIP International Federation for Information Processing 2019

Authors and Affiliations

  1. 1.Laboratório de Entretenimento Digital Aplicado (LEnDA)State University of Feira de SantanaNovo Horizonte, Feira de SantanaBrazil

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