Designing a Serious Game to Motivate Energy Savings in a Museum: Opportunities & Challenges

  • Dimosthenis KotsopoulosEmail author
  • Cleopatra Bardaki
  • Thanasis G. Papaioannou
  • Stavros Lounis
  • George D. Stamoulis
  • Katerina Pramatari
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)


The ongoing global environmental crisis has led to the identification of energy-saving as a worldwide necessity. Public buildings hold great unexploited opportunities towards that end. Moreover, the occupants’ behavior is an impactful factor that can potentially lead to significant energy-savings therein. Recognizing the engaging power of games towards that end, our research aim is to motivate human-driven energy conservation in an especially challenging organizational context: an art museum. Through a survey of our context, we recognized the energy-saving opportunities for employees and visitors therein. Consequently we designed and present an effective serious game that fits the special characteristics of a museum’s exhibition area, as well as the users’ requirements, thus providing a mutually engaging experience for personnel and visitors alike. We also present and discuss the results from the participation of museum visitors in the game, as well as the actual energy savings achieved. Furthermore, we discuss our collected insights while designing and applying the serious game, so that future game designers can get a head start in their own projects, by keeping the challenges that may lay ahead in mind.


Serious game Engagement Energy conservation Museum 



This research study is partially funded by the project ChArGED (CleAnweb Gamified Energy Disaggregation), that receives funding from the EU Horizon 2020 research and innovation program, under grant agreement No 696170.

The research of Dr. Kotsopoulos and Dr. Papaioannou is partially financed by the Research Centre of Athens University of Economics and Business, in the context of the project entitled “Original Scientific Publications”.

The graphic design of the user interfaces of the game app discussed in this paper, and its software implementation, have been performed by Evi Ioannidou and Kostas Vasilakis & Themis Apostologlou respectively, for European Dynamics S.A. ( – the coordinator of project ChArGED.


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  1. 1.ELTRUN e-Business Research Center, Athens University of Economics and BusinessAthensGreece
  2. 2.Department of Informatics and TelematicsHarokopio UniversityTavros-AthensGreece
  3. 3.Network Economics and Services (NES) GroupAthens University of Economics and BusinessAthensGreece

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