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Creating Serious Games with the Game Design Matrix

  • Aaron PendletonEmail author
  • James Okolica
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)

Abstract

Serious Games can be a powerful tool for educators to boost the level of student engagement in academic environments, but the level of game expertise and knowledge required in order to design a game with playable mechanics and well integrated learning objectives can be overwhelming. This high barrier to entry for inexperienced designers attempting to employ serious games has not been addressed in a commonly available or recognized step-by-step game design framework. This paper creates a framework which uses the Mechanics, Dynamics, and Aesthetics (MDA) design process as the cornerstone of a step-by-step design matrix targeted at new game designers. It empowers someone with a minimal background in game design to have a much greater level of effectiveness. This is accomplished by using learning objectives and environmental constraints to map ideal game dynamics and game mechanics. A static analysis of existing games is used to assess the effectiveness of the game dynamic and game mechanics mapping matrix. A dynamic analysis of the framework is conducted by creating a cyber education focused serious game using the learning objectives and environmental constraints from an active classroom.

Keywords

Serious games Game design Design process 

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Copyright information

© This is a U.S. government work and not under copyright protection in the U.S.; foreign copyright protection may apply 2019

Authors and Affiliations

  1. 1.Air Force Institute of TechnologyDaytonUSA

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