Study on Enhancing Learnability of a Serious Game by Implementing a Pedagogical Agent

  • Daniel AtorfEmail author
  • Ehm Kannegieser
  • Wolfgang Roller
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)


This paper elaborates on a study on the implementation of a pedagogical agent. The agent is meant to improve and enhance the learnability of the serious game Lost Earth 2307. The game is analyzed in order to find the aspects that need to be improved (i.e. problems players might have with learning how to use and handle the game). Based on these findings the implementation of the pedagogical agent and the methods used are presented and elaborated. Furthermore, the question whether a pedagogical agent can improve the learnability of game mechanics in serious games compared to the “Standard form contract”-style tutorials used in Lost Earth 2307, is discussed. A study about the evaluation of the implemented pedagogical agent, its research question and the metrics used, is presented. The paper depicts the setup of the user study using SUS and NASA TLX questionnaires and report in detail about the results and discusses the outcomes.


Game design Pedagogical agent Digital game-based learning Usability Immersion Study 


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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Daniel Atorf
    • 1
    Email author
  • Ehm Kannegieser
    • 1
  • Wolfgang Roller
    • 1
  1. 1.Fraunhofer IOSBKarlsruheGermany

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