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Andromeda: A Personalised Crisis Management Training Toolkit

  • Paris Mavromoustakos BlomEmail author
  • Sander Bakkes
  • Pieter Spronck
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11899)

Abstract

Over the last decades, technological advancements have enabled the gamification of many of modern society’s processes. Crisis management training has benefited from the introduction of human-machine interfaces (HMIs) and wearable monitoring sensors. Crisis responders are nowadays able to attend training sessions through computer-simulated crisis scenarios while simultaneously receiving real-time feedback on their operational and cognitive performance. Such training sessions would require a considerable amount of resources if they were to be recreated in the real world. We introduce Andromeda, a toolkit designed to allow remote-access, real-time crisis management training personalisation through an applied game. Andromeda consists of a browser-based dashboard which enables real-time monitoring and adaptation of crisis management scenarios, and a remote server which securely stores, analyses and serves training data. In this paper, we discuss Andromeda’s design concepts and propose future studies using this toolkit. Our main focal points are player stress response modelling and automated crisis management training adaptation.

Keywords

Crisis management Game-based training Serious games Personalised games Real-time adaptation Player monitoring 

Notes

Acknowledgment

This study is conducted within the Data2Game project, partially funded by the Netherlands Organisation for Scientific Research (NWO).

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Paris Mavromoustakos Blom
    • 1
    Email author
  • Sander Bakkes
    • 2
  • Pieter Spronck
    • 1
  1. 1.Department of Cognitive Science and Artificial IntelligenceTilburg UniversityTilburgThe Netherlands
  2. 2.Center for Game ResearchUtrecht UniversityUtrechtThe Netherlands

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