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Viewing Experience of Augmented Reality Objects as Ambient Media - A Comparison of Multimedia Devices

  • Ilhan AslanEmail author
  • Chi Tai Dang
  • Björn Petrak
  • Michael Dietz
  • Michael Filipenko
  • Elisabeth André
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11912)

Abstract

Augmented reality objects as ambient media (i.e., media embedded in everyday contexts) are being deployed in diverse contexts, such as home, mobile, and work. Because media experience is mediated by the medium, the viewing experience of augmented reality objects should depend on the type of viewing device. In this paper, we report on a user study with 18 participants and three state-of-the-art devices (i.e., HoloLens, iPad Pro tablet, and iPhone X smartphone), comparing the influence of these mobile viewing devices on feelings of presence and workload during ambient media consumption. Study results include a significant main effect of device on participants ratings of Possibility to examine an AR object, which demonstrates that ambient media consumption experiences are determined by the choice of viewing device.

Keywords

Augmented reality User experience Multimodality 

Notes

Acknowledgments

This research was partly funded by the BMBF (Ministry of Education and Research) in the DIGISTA project (no. 01UO1820A).

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Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Ilhan Aslan
    • 1
    Email author
  • Chi Tai Dang
    • 1
  • Björn Petrak
    • 1
  • Michael Dietz
    • 1
  • Michael Filipenko
    • 1
  • Elisabeth André
    • 1
  1. 1.Human-Centered Multimedia LabAugsburg UniversityAugsburgGermany

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