Advertisement

Review on Preliminary Study on Student’s Motivation in Learning History

  • Muhammad BaderiEmail author
  • Wan Fatimah Wan Ahmad
  • Muhammad Ridhuan Tony Lim Abdullah
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 11870)

Abstract

Learning history is compulsory to every student in Malaysia. However, most of the students are not interested in this subject. This study aims to gather the preliminary data to investigate student’s motivation in learning history and their perspective on integrating technology into the classroom. This study used convenience sampling technique (n = 83 students) and collected data through an instrument distributed among the students. The results indicate that the current materials for learning history are not sufficient and satisfactory. Therefore, this study proposed a new technology namely Virtual Reality technology in learning history and positive feedbacks received in incorporating this technology in learning history subject into the classroom.

Keywords

Learning history Student’s motivation Integrating technology 

References

  1. 1.
    Malaysia Education Blueprint 2013–2025. Education 27(1), 1–268 (2013)Google Scholar
  2. 2.
    Ahmad, A., Rahman, S.H.A., Abdullah, N.A.T.: Tahap Keupayaan Pengajaran Guru Sejarah dan Hubungannya dengan Pencapaian Murid di Sekolah Berprestasi Rendah (The relationship between history teachers’ level of capability and students’ performance in low performance schools), Pendidik 34(1), 53–66 (2009)Google Scholar
  3. 3.
    Munirah Husna, B., Abdul Razaq, A., Noria Munirah, Y.: Pengajaran dan pembelajaran Sejarah Abad Ke-21; Isu dan cabaran. In: Proceeding 7th International Seminar on Regional Education, vol. 1, pp. 5–7 (2015)Google Scholar
  4. 4.
    Talib, N.S.B.A., Ghani, K.B.A., Yusoff, N.A.B., Awang, M.M.: Kaedah Pembelajaran Sejarah Dengan Mengambil Kira Minat Dan Peningkatan Prestasi, no. 1984 (2016)Google Scholar
  5. 5.
    Sung, Y.T., Chang, K.E., Liu, T.C.: The effects of integrating mobile devices with teaching and learning on students’ learning performance: a meta-analysis and research synthesis. Comput. Educ. 94, 252–275 (2016)CrossRefGoogle Scholar
  6. 6.
    Selwood, I., Pilkington, R.: Teacher workload: Using ICT to release time to teach. Educ. Rev. 57(2), 163–174 (2005)CrossRefGoogle Scholar
  7. 7.
    Vergara, D., Rubio, M., Lorenzo, M.: On the design of virtual reality learning environments in engineering. Multimodal Technol. Interact. 1(2), 11 (2017)CrossRefGoogle Scholar
  8. 8.
    Milgram, P., Colquhoun, H.: A taxonomy of real and virtual world display integration. In: Mixed Reality, pp. 5–30 (1999)CrossRefGoogle Scholar
  9. 9.
    Pantelidis, V.: Reasons to use virtual reality in education and training courses and a model to determine when to use virtual reality. Themes Sci. Technol. Educ. 2(1), 59–70 (2009)Google Scholar
  10. 10.
    Ijaz, K., Bogdanovych, A., Trescak, T.: Virtual worlds vs books and videos in history education. Interact. Learn. Environ. 25(7), 904–929 (2017)CrossRefGoogle Scholar
  11. 11.
    Anthes, C., García-Hernández, R.J., Wiedemann, M., Kranzlmüller, D.: State of the art of virtual reality technology. In: IEEE Aerospace Conference Proceedings, June, March 2016Google Scholar
  12. 12.
    CAICT and Huawei: Virtual Reality/Augmented Reality White Paper, December 2017Google Scholar
  13. 13.
    Younes, G., et al.: Virtual and augmented reality for rich interaction with cultural heritage sites: a case study from the Roman Theater at Byblos. Digit. Appl. Archaeol. Cultural Herit. 5, 1–9 (2017)Google Scholar
  14. 14.
    Mayer, R.E.: Cognitive theory of multimedia learning. In: Mayer, R. (ed.) The Cambridge Handbook of Multimedia Learning, 2nd (edn.), vol. 58, no. 12, pp. 43–71. Cambridge University Press, Cambridge (2014)Google Scholar
  15. 15.
    Amin, A.M., Corebima, A.D., Zubaidah, S., Mahanal, S.: Pre-motivational study based arcs (attention, relevance, confidence, and satisfaction) at biology education students at physiology animal lecture, November 2017, pp. 116–124 (2016)Google Scholar
  16. 16.
    Keller, J.M.: Motivational Design for Learning and Performance: The ARCS Model Approach. Springer, Heidelberg (2010)CrossRefGoogle Scholar
  17. 17.
    Thabane, L., Ma, J., Chu, R., Ismaila, A.: A tutorial on pilot studies: the what, why and how. Med. Res. Methodol. 10, 1 (2010)CrossRefGoogle Scholar
  18. 18.
    Lancaster, G.A., Dodd, S., Williamson, P.R.: Design and analysis of pilot studies: recommendations for good practice. J. Eval. Clin. Pract. 10(2), 307–312 (2004)CrossRefGoogle Scholar
  19. 19.
    Kaewprapan, W., Suksakulchai, S.: Student motivation and attitude towards virtual versus traditional learning based on cognitive styles. Kaewprapan, Wacheerapan, pp. 19–21, November 2008Google Scholar
  20. 20.
    Moreno, R., Mayer, R.E.: Virtual reality and learning: cognitive and motivational effects of students’ sense of presence. In: Human-Computer Interaction Proceedings, pp. 1–3 (2001)Google Scholar

Copyright information

© Springer Nature Switzerland AG 2019

Authors and Affiliations

  • Muhammad Baderi
    • 1
    Email author
  • Wan Fatimah Wan Ahmad
    • 1
  • Muhammad Ridhuan Tony Lim Abdullah
    • 1
  1. 1.Faculty of Science and Information TechnologyUniversiti Teknologi PetronasSeri IskandarMalaysia

Personalised recommendations