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Gaming the Mind and Minding the Game: Mindfulness and Flow in Video Games

  • Mark D. CrueaEmail author
Chapter
Part of the Palgrave Studies in Cyberpsychology book series (PASCY)

Abstract

Mindfulness has received growing attention in recent years as a method for improving well-being. Closely connected is flow, the state of mind one achieves when completely absorbed in an activity. This chapter explores the connections between mindfulness, flow, and video games. Conclusions show that video games are useful for inducing a flow state, which can lead to mindfulness through relaxation, enhanced concentration, improved mood, reduced stress, and greater empathy. While mindfulness and flow can be achieved through a variety of games, certain video games, such as Playne, have also been developed with the specific goal to improve mindfulness. Given the proliferation of video games for computers, consoles, and mobile devices, video games serve as readily-available tools for teaching mindfulness and improving overall well-being.

Keywords

Mindfulness Flow Video games Well-being 

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Copyright information

© The Author(s) 2020

Authors and Affiliations

  1. 1.Ohio Northern UniversityAdaUSA

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