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Positive Psychology and Gaming: Strength and Resilience +1

  • Ryan KellyEmail author
Chapter
Part of the Palgrave Studies in Cyberpsychology book series (PASCY)

Abstract

Over the last 20 years, positive psychology has had a remarkable rise within research and clinical practice. More and more, psychologists are shifting from a deficit-focused view of mental health to a strength-based one, proactively focusing on factors like positive emotions, engagement, relationships, meaningfulness, purposefulness, and achievement (i.e., PERMA) instead of just psychopathology. Respectively, this chapter introduces an evolved “dual-factor” model of mental health that includes a positive dimension (i.e., “subjective well-being”), proposes a gaming-based conceptualization of strengths and weakness, and discusses the evidence-based uses of video games within the PERMA model as a way to foster resilience and well-being. Case and practical examples are included.

Keywords

PERMA Dual-factor model of mental health Positive psychology Role-playing games MMORPG 

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Copyright information

© The Author(s) 2020

Authors and Affiliations

  1. 1.Southeast PsychCharlotteUSA

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