Advertisement

The Use of New Technologies for Mindo Birdwatching

  • Genaro Sulca
  • Alexandrino Gonçalves
  • Anabela Marto
  • Nuno Rodrigues
  • Rita AscensoEmail author
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1066)

Abstract

The growing acceptance of new technologies, along with trends focused on reducing the use of paper and facilitating access to information, make mobile applications increasingly important. In order to solve current demands, we want to create an attractive way to share information and offer a tool to educate people at the same time.

The main objective of this work is to provide tourists and users in general with a mobile application that provides information about the birds that inhabit the town of Mindo. This mobile application will provide multimedia content and with the use of Augmented Reality the user will be given the option to interact between the virtual objects and the environment, it also will provide the option to share this experiences with other people via social networks to enrich user experience when practicing birdwatching.

To develop the prototype application, we used native android, ARCore as the AR engine, geolocation services with Google’s maps API, cloud services with Firebase to store the data and, in the mobile device, internal storage and SQLite to work offline.

Keywords

Birdwatching Augmented reality Mobile application ARCore 

Notes

Acknowledgement

This work was supported by national funds through the Portuguese Foundation for Science and Technology (FCT) under the project UID/CEC/04524/2019.

References

  1. 1.
    Ingreso de divisas por turismo crece en 46% durante el primer trimestre de 2018 – Ministerio del turismo. https://www.turismo.gob.ec/ingreso-de-divisas-por-turismo-crece-en-46-durante-el-primer-trimestre-de-2018/. Accessed 26 Mar 2019
  2. 2.
    ‘All you need is Ecuador’ es la campaña que está en el mundo - Ministerio de Turismo. https://www.turismo.gob.ec/all-you-need-is-ecuador-es-la-campana-que-estara-en-el-mundo/. Accessed 26 Mar 2019
  3. 3.
    Global Big Day – eBird. https://ebird.org/globalbigday. Accessed 26 Mar 2019
  4. 4.
    GitHub ARCore repository. https://github.com/google-ar/arcore-android-sdk/releases. Accessed 27 Feb 2019
  5. 5.
    South American Birds Sounds - Birding by families and countries. Find and learn about over 11,800 bird species from around the world – luminousapps. https://www.luminousapps.net/. Accessed 27 Mar 2019
  6. 6.
  7. 7.
    Becerra, D.A.I.: Augmented reality applied in the design of learning. Universidad Nacional de San Agustín, ArequipaGoogle Scholar
  8. 8.
    Berzén, E.: Use of augmented reality to increase learning in museums. Malmö University, Malmö (2018)Google Scholar
  9. 9.
    Venkatesh, V., Morris, M.G., Davis, G.B., Davis, F.D.: User acceptance of information technology: toward a unified view. MIS Q. 27, 425–478 (2003)CrossRefGoogle Scholar
  10. 10.
    Gutiérrez, H., De la Vara, R.: Análisis y Diseño de Experimentos, 2nd edn. McGraw-Hill Interamericana, México (2008)Google Scholar
  11. 11.
    Android 7.0 for Developers—Android Developers. https://developer.android.com/about/versions/nougat/android-7.0.html. Accessed 28 Feb 2019
  12. 12.
    SQLite. https://www.sqlite.org/index.html. Accessed 28 Feb 2019
  13. 13.
    Design – Material Design. https://material.io/design/. Accessed 28 Feb 2019
  14. 14.
    Firebase. https://firebase.google.com/. Accessed 26 Mar 2019
  15. 15.
    Supported Devices—ARCore—Google Developers. https://developers.google.com/ar/discover/supported-devices. Accessed 27 Mar 2019
  16. 16.
    Fundamental concepts—ARCore—Google developers. https://developers.google.com/ar/discover/concepts. Accessed 28 Feb 2019
  17. 17.
    Adobe XD. https://www.adobe.com/products/xd.html. Accessed 28 Feb 2019
  18. 18.
    Adobe Portfolio. https://portfolio.adobe.com/. Accessed 28 Feb 2019
  19. 19.
    PixelCopy—Android Developers. https://developer.android.com/reference/android/view/PixelCopy. Accessed 27 Mar 2019
  20. 20.
    Marto, A., Gonçalves, A., Martins, J., Bessa, M.: Applying UTAUT model for an acceptance study alluding the use of augmented reality in archaeological sites. In: 14 International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2019, vol. 2, pp. 111–120 (2019)Google Scholar

Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Genaro Sulca
    • 1
  • Alexandrino Gonçalves
    • 2
  • Anabela Marto
    • 2
    • 3
  • Nuno Rodrigues
    • 2
  • Rita Ascenso
    • 2
    Email author
  1. 1.School of Technology and ManagementPolytechnic Institute of LeiriaLeiriaPortugal
  2. 2.School of Technology and Management, Computer Science and Communication Research CentrePolytechnic Institute of LeiriaLeiriaPortugal
  3. 3.INESC – TECPortoPortugal

Personalised recommendations