Proposal of a High-Presence Japanese Traditional Crafts Presentation System Integrated with Different Cultures

  • Yangzhicheng LuEmail author
  • Tomoyuki Ishida
  • Akihiro Miyakwa
  • Yoshitaka Shibata
  • Hiromasa Habuchi
Conference paper
Part of the Advances in Intelligent Systems and Computing book series (AISC, volume 1036)


In recent years, the number of foreign visitors to Japan has increased year by year due to the global trend of Japanese culture. In such surroundings, not a few foreign visitors are interested in Japanese traditional culture and traditional crafts. Therefore, information dissemination for foreigners and development of overseas markets are required in the Japanese traditional craft industry. In this research, we implemented a high-presence Japanese traditional crafts presentation system with different cultures by using virtual reality technology with a head-mounted display. Our proposed system promotes the understanding of Japanese traditional culture to foreigners by fusing Japanese traditional crafts with foreign architectural styles. Furthermore, our research supports the dissemination of information and sales channels for Japanese traditional crafts.


  1. 1.
    The Association for the Promotion of Traditional Crafts Industries: Current Situation. Accessed 11 May 2019
  2. 2.
    The Association for the Promotion of Traditional Crafts Industries: 2018 Business Plan and Budget Statement. Accessed 11 May 2019
  3. 3.
    Regional Revitalization Study Group utilizing Cool Japan Resources for Tourism: Report by Regional Revitalization Study Group utilizing Cool Japan Resources for Tourism. Accessed 11 May 2019
  4. 4.
    Iyobe, M., Ishida, T., Miyakawa, A., Shibata, Y.: Proposal of an AR traditional crafting mobile system using Kansei retrieval method. In: Proceedings of the 23rd International Symposium on Artificial Life and Robotics, pp. 588–591 (2018)Google Scholar
  5. 5.
    Ishida, T., Lu, Y., Miyakawa, A., Sugita, K., Shibata, Y.: Proposal of a virtual traditional crafting system using head mounted display. In: Proceedings of the 21th International Conference on Network-Based Information Systems, pp. 476–484 (2018)Google Scholar
  6. 6.
    Unity. Accessed 11 May 2019
  7. 7.
  8. 8.
    VIVE Pro. Accessed 11 May 2019
  9. 9.
    Justeasy. Accessed 11 May 2019
  10. 10.
    Autodesk 3DS MAX. Accessed June 2019

Copyright information

© Springer Nature Switzerland AG 2020

Authors and Affiliations

  • Yangzhicheng Lu
    • 1
    Email author
  • Tomoyuki Ishida
    • 2
  • Akihiro Miyakwa
    • 3
  • Yoshitaka Shibata
    • 4
  • Hiromasa Habuchi
    • 1
  1. 1.Ibaraki UniversityHitachiJapan
  2. 2.Fukuoka Institute of TechnologyFukuokaJapan
  3. 3.Nanao-cityNanaoJapan
  4. 4.Iwate Prefectural UniversityTakizawaJapan

Personalised recommendations