Advertisement

Digitization

  • Scott SeliskerEmail author
Chapter

Abstract

“Digitization” considers its titular concept within the fields of book history and media studies, as well as more speculative forms of digitization in popular science and science fiction.

References

  1. Golumbia, David. 2009. The cultural logic of computation. Cambridge, MA: Harvard University Press.CrossRefGoogle Scholar
  2. Hayles, N. Katherine. 1999. How we became posthuman: Virtual bodies in cybernetic, literature, and informatics. Chicago: University of Chicago Press.CrossRefGoogle Scholar
  3. Kittler, Friedrich. 1999. Gramophone, film, typewriter. Trans. Geoffrey Winthrop-Young and Michael Wutz. Stanford: Stanford University Press.Google Scholar
  4. Liu, Alan. 2004. The laws of cool: Knowledge work and the culture of information. Chicago: Chicago University Press.CrossRefGoogle Scholar
  5. Manovich, Lev. 2001. The language of new media. Cambridge, MA: MIT Press.Google Scholar
  6. Nakamura, Lisa. 2007. Digitizing race: Visual cultures of the internet. Minneapolis: University of Minnesota Press.Google Scholar
  7. Shaviro, Steven. 2016. Discognition. London: Repeater Press.Google Scholar
  8. Sterne, Jonathan. 2012. MP3: The meaning of a format. Durham: Duke University Press.CrossRefGoogle Scholar
  9. Tenen, Dennis. 2017. Plain text: The poetics of computation. Stanford: Stanford University Press.Google Scholar
  10. Westin, Alan. 1967. Privacy and freedom. New York: Atheneum.Google Scholar
  11. Wiener, Norbert. 1950. The human use of human beings: Cybernetics and society. Boston: Houghton Mifflin.Google Scholar

Copyright information

© The Author(s) 2019

Authors and Affiliations

  1. 1.University of ArizonaTucsonUSA

Personalised recommendations